Star Wars Galaxies Credits
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Selling your items via the bazaar is very easy, very secure and you'll do yourself a favor by learning to use the bazaar terminals effectively in the first few hours of gameplay. Remember that if items are on the bazaar, its because they haven't been sold - yet. There is a market for everything, the only interesting parameter is the price of the items. Seeing that an item is listed on the bazaar for 10 million credits does not mean that is the 'real value' of the item. Anyone can list junk at 10 million, the fun part starts when you sell your goods instead of having them listed for months on end.
It is one of the fastest ways to earn money in the game, and it can be quite fun. To start, you just need to choose and find a pilot recruiter, who will begin you on the easy missions and send you on your way to tougher trainers and tougher missions, which will mean better loot and more credits. See Rebel Pilot Trainer, Imperial Pilot Trainer or Freelance Pilot Trainer for trainer locations, or you can use the /find command or planetary map to locate the closest on your current planet. These trainers will give you a started ship free complete with \"prototype\" components.
While you do have to be in range of the rest of the group when the lair is destroyed, you do not have to be at their level. Therefore starting characters can join up with a group containing CL80 characters, allowing each group member to pick missions around the 80 difficulty level. That means 8-9k per mission for each player. Some groups may be picky about letting lower-level players in (if they want to really power grind), but most are just looking to increase their group size.
Just head to the nearest Entertainer Mission Terminal and get two dancer or musician gigs for your local cantina or hotel. The waypoint for the gig will be outside the venue, but you need to walk inside and start dancing or playing your instrument for an uninterrupted 10 minutes. When you get the mission completion messages, head on back to the terminal for more.
1. To enter the Resource Business, you have to buy some harvesters as soon as possible. Depending on the servers current market, you have to pay around 500-1000cr per personal harvester. You start the game owning 10 lots and each of the harvesters will reduce your remaining lots by one; I started with the following setup:
4. The first resource you want to survey for is wind. You need the energy for planting your miners. As soon as your three wind power generators are planted on a 40+ spot, leave them running for a day and try to earn enough money for starting your miners. You will need the energy collected by the wind generators to power the other harvesters.
8. Day three: Done...you are in the resource business. Fly back to your harvesters and retrieve all resources, put in the money and energy for another day and move your butt to the nearest Bazaar-vendor (big cities with starports are best: Coronet, Mos Eisley, etc.). You should divide the resources according to the cpu (credits per unit) the users normally pay on your server to keep the price of each lot under the Bazaar limit of 20000cr. 1-2 cpu is pretty much a dumping price and you should be careful with such a low budget. First, it will make it harder for you to run your business.
The top selling grind resources on most galaxies are Ore (any type) and Steel, with ore probably commanding a premium. If you don't want to fool with the 20k limit of the bazzar, because you have several 100k stacks, you can sell on your servers trade forums. You will have a buyer for ore easily.
There is a big difference between swg and diablo II ... diablo was free, this game is 15 a month. Why does that matter simple, that means they wanted you to buy diablo, but they want you to play swg.... and people arent going to play if theres a bunch of cheaters so thell take care of it,, there were exploits in everquest but they were always known by few and killed swiftly.. cheating wont be a factor in this game... until housing and faction wars start happening the only thing i would worry about in this game is content. (i want more dungeons!)
Players must join the bank before they are able to deposit and withdraw from it. Players automatically joined the bank in their starting planet after they leave the tutorial. Players can only access your Safety Deposit Box from the bank they joined. For instance, if a player joins the bank on Tatooine, they cannot access items while on Naboo. Players may deposit items, credits and withdraw funds at any bank location on the planet that their joined bank is on however.
Head over to the Bounty Board in Star Wars: Galaxy's Edge, located between Droid Depot and the Market. Be sure to have the Play Disney Parks app open and select the Batuu Bounty Hunters game. Tap your band on the lower left touchpoint to begin. Your first bounty will have a special intro explaining how to get started.
Once your band is purple, open up the Play Disney Parks app to use the thermal scanner to reveal the bounty behind the door. This is a fun augmented reality effect, but not necessary to complete the quest. Once it turns purple, you've collected that bounty and may head back toward the starting board.
You can continue to get new bounties by heading back to the starting board and tapping your band. If need be, you can go back and cancel your bounty job. There are no consequences for this and you can return at any point to get another bounty.
Breakfast runs for an hour starting at 8:30 a.m., before you return to the terminal at 9:30 a.m. This one barely counts, but you'll have a few minutes to live out your Star Wars fantasies before going back to reality.
The dinners seem more theatrical, with the first night including \"a special musical appearance by a galactic superstar.\" Day 2's meal has a Taste Around the Galaxy theme and includes three courses \"inspired by the geography and environments of iconic destination planets throughout the galaxy.\" So you can expect Tatooine toasties, Coruscant cheese and Mon Calamari crustaceans or something like that.
\"You'll voyage to the far reaches of the galaxy in legendary comfort and style,\" reads Disney's in-universe blurb. \"Recently refurbished and reoutfitted, the starcruiser combines modern conveniences with the romance of the age of exploration.\"
This vessel has operated for hundreds of years in-universe, since it's shown up during recent stories set in the High Republic era (around 200 years before The Phantom Menace) and the Galactic Starcruiser narrative takes place between the events of The Last Jedi and The Rise of Skywalker. This places it during the war with the First Order, which starts 30 years after Return of the Jedi (or 64 years after The Phantom Menace).
Its history is being explored in Marvel's Halcyon Legacy comic series, which will see characters like Anakin Skywalker, Padmé Amidala and Lando Calrissian getting into adventures on the starship across various eras.
The Star Wars opening crawl is a signature device of the opening sequences of every numbered film of the Star Wars series, an American epic space opera franchise created by George Lucas. Within a black sky background featuring a smattering of stars, the crawl is preceded both by the opening static blue text, \"A long time ago in a galaxy far, far away....\" and by the Star Wars logo which recedes toward a central point on the screen before disappearing. The crawl text, which describes the backstory and context of the film, then recedes toward a higher point in relation to the screen and with an apparent effect of disappearing in the distance. The visuals are accompanied by the \"Main Title Theme\", composed by John Williams.
Lucasfilm president Kathleen Kennedy stated that the 2016 spin-off film Rogue One would \"more than likely\" eschew certain traditional elements of the franchise, including the crawl, in an effort to distinguish it from the main film series. In fact, Rogue One retains \"A long time ago in a galaxy far, far away...\", but then immediately cuts to the opening scene with no crawl. At the end of the opening scene, the title \"ROGUE ONE\" recedes against a star field, like the \"STAR WARS\" title of the main series, then there is a cut to the next scene.
I started listening to your podcast after it was posted on Metafilter a couple weeks ago ( -podcasts-lead-to-Rome). I started from the beginning and just caught up. It has been a joy to listen to and I hope you keep up the good work. I have learned so much! I particularly like how you make every detail relevant to the overall story of Rome. Thank you!
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Mol Ni'mai starts this quest, he is located in a hut near the Abandoned Rebel Base on the side of a steep hill. He will not talk to you unless you are a Master Armorsmith, and if you aren't, he says the following.
Mol Ni'mai says, \"You believe you have learned all there is to know about being an armorsmith You haven't! I know far more than you ever will, but still there are a few lessons I could teach you. Learning these things will not be easy for someone such as you. It will be expensive in both time and in credits. Furthermore, I have no patience for insolent students. You do as I say and don't bother me with stupid questions! Give me 50,000 credits and we'll get started. Be quick about it! I'm very busy.\"
Mol Ni'mai says, \"I suspected you would agree to